Vector3 Roblox. so i have a part that when you click a button, its position moves + 17.84 studs on the Z axis. After a certain position on the Z axis, i want it to stop Hi i'd need help on how to add 2 vector 3 values : local TablePos = { Vector3.new(10, 3, -17), Vector3.new(17.2, 3, -17), Vector3.new(20.6,
Position is a Vector3 value. the Xrot, Yrot, and Zrot values would be the rotation of the CFrame. we use math.rad(number) to convert a number
Hi i'd need help on how to add 2 vector 3 values : local TablePos = { Vector3.new(10, 3, -17), Vector3.new(17.2, 3, -17), Vector3.new(20.6,
So I've been making a randomly generated obby, and I keep having the parts keep going down too far, and I'm wondering if there is a way to
Position + Vector3.new(0,2,0) wait(2) if game.Workspace.Pup.Position < Vector3(0,20,0) then else break end end why it isn't working? i guess is becau…
ROBLOX has a Vector3 and Vector2 class which handles most vector operations. For the purpose of this post, I'll be describing most things in
so i have a part that when you click a button, its position moves + 17.84 studs on the Z axis. After a certain position on the Z axis, i want it to stop
Since there is no :IsA() function for a vector 3, how can I check if a Vector 3 is a vector 3?. A vector3 in my script is sent from the client to the server
zero is faster. local C = os.clock() for _=1, 10000 do local Lol = Vector3.new(0, 0, 0) end print
Sorry for the confusing title, but I have a question. How would I add onto a Vector3 ? For example, I have block A and I want to move it in
The Vector3 data type represents a vector in 3D space, typically usually used as a point in 3D space or the dimensions of a rectangular prism.