Roblox Waitforchild. Sets the attribute with the given name to the given value. WaitForChild(childName: string, timeOut: number): Instance CUSTOM LUA STATE, CAN YIELD WaitForChild Simply waits for an Object to Exist, if it doesn't exist, it will continue to wait until the item is found.
WaitForChild() is used to yield until something exists. Only use WaitForChild() if you know something exists or is going to exist, or if you're
WaitForChild Simply waits for an Object to Exist, if it doesn't exist, it will continue to wait until the item is found.
I'm having a hard time knowing when I should be using WaitForChild, and when I should be using FindFirstChild… For example, if I'm getting
WaitForChild() will hold itself on that one line until it finds something with the name provided. If nothing with that name ever appears, the
Acts as abstract properties for generic information about Classes, Members, Enums, and EnumItems.
You use waitforchild for anything that isn't pre-made within studio. Everything laid out inside studio (with the exception of items in
How do I fix Roblox Infinite Yield Error? 0 · Using Yield to make a function wait until something is true Unity C# · 0 · How to fix infinite
The reason why your script is not functioning as intended is because :FindFirstChild() will return an object. (not a boolean).
You can not guarantee that plr is set after findNearestTorso runs. You set plr in the body of 3 nested if statements. if (temp2.
Sets the attribute with the given name to the given value. WaitForChild(childName: string, timeOut: number): Instance CUSTOM LUA STATE, CAN YIELD