Fire Server Roblox. The easiest way is to turn one of those scripts into a ModuleScript instead, and require it in the other one. You could use BindableEvents, sure. Stick a Client to Server. You can use a LocalScript to trigger an event on the server by calling the FireServer() method on a RemoteEvent.
Client to Server. You can use a LocalScript to trigger an event on the server by calling the FireServer() method on a RemoteEvent.
The easiest way is to turn one of those scripts into a ModuleScript instead, and require it in the other one. You could use BindableEvents, sure. Stick a
Hello, Trying to use this code: client: tool = script.Parent fireServer(tool) server: OnServerEvent:Connect(function(plr, tool) Seems simple
The FireServer event fires the RemoteEvent.OnServerEvent event on the server using the arguments specified with an additional player argument at the beginning.
It seems to m that FireServer() is an announcement to the whole server, and whoever is waiting to receive it will do some sort of function.
So I want to fire a remote event to a server script, from a server script, however it does not allow me to, giving me the error “FireServer
hi i want help with some thing it i have fire server in tool but it not local script can anyone help do same thing but with different way to work script.
Fire server is only used for remote events. The difference between the two is the response. RemoteEvent will only send a request, but it will not expect a
You cannot call RemoteEvent::FireServer from a server script. Remotes are meant for client <-> server communication.
Well, firing a quintillion of remotes wouldn't make crash the server since you'd have a debounce before running the code. So for spamming remotes, roblox