Applyimpulse Roblox. Apply an angular impulse to the assembly. ApplyImpulse(impulse: Vector3): void. Apply an impulse to the assembly at the All forces applied to a specific BasePart are applied to its assembly — for instance, BasePart:ApplyImpulse() applies impulse to the assembly at BasePart.
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ApplyImpulse from void to null · 573 Change ReturnType of BasePart.ApplyImpulseAtPosition from void to null · 573 Change ReturnType of BasePart.
Apply an angular impulse to the assembly. ApplyImpulse(impulse: Vector3): void. Apply an impulse to the assembly at the
I'd probably use BasePart:ApplyImpulse now that body movers are deprecated. [CODE lang="lua" title="apply impulse example"]local players
So I am trying to make a bounce pad but the ApplyImpulse function doesn't even push the player up.
I stumbled upon :ApplyImpulse(Vector3) on a forum post, and tried it, but it didn't work, so I looked up the roblox documentation for it.
I'm trying to make a throwable ball but it doesn't really getting shot out. I want it to shoot out to the direction my HumanoidRootPart is facing.
https://developer.roblox.com/en-us/api-reference/function/BasePart/ApplyImpulse There's no detail here, and I'm having difficulty balancing
All forces applied to a specific BasePart are applied to its assembly — for instance, BasePart:ApplyImpulse() applies impulse to the assembly at BasePart.